Technology-assisted Carpal Tunnel Syndrome Rehabilitation using serious games: the Roller Ball example
DOI:
https://doi.org/10.14738/aivp.44.2181Keywords:
Carpal Tunnel Syndrome, Physical Therapy, Leap Motion, Sensors, Serious GamesDownloads
Published
2016-09-14
How to Cite
Pachoulakis, I., & Tsilidi, D. (2016). Technology-assisted Carpal Tunnel Syndrome Rehabilitation using serious games: the Roller Ball example. European Journal of Applied Sciences, 4(4), 24. https://doi.org/10.14738/aivp.44.2181
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