Application of Situational Virtual Reality System to improve Learning Performance of Traditional Hair Cutting Skills


  • chu huang hsu
  • Sheng-Min Hsien
  • Rong-Chi Chang



Virtual Reality, Hair Cutting, Blowing skills, Motivation, Digital Technology,


The study mainly relates to design and develop a system of “Hair Cutting and Blowing skills training” to assist hairdressing skills learning by theming on two major items of “hair cutting and blowing” skills” in the "Women's Hairdressing Certification C" test. The study has set 40 students who major in Fashion Modeling Department in northern Taiwan as experimental samples, wherein 20 students of experimental group were trained in the virtual reality hairdressing and hygiene skills training system; and 20 students of the control group were trained in traditional teaching methods. The result of the study has found that the experimental group's learning performance in the comprehensive skills is better than the control group, and the growth rate also reached a significant level.

Through the test of the technology acceptance model, this “Hair Cutting and Blowing skills training” system can assist in the learning of skills and enhance students' motivation in learning. From unfamiliar skill training to proficiency, through the repeated practice in the virtual reality simulation environment, it helps in increasing hand feeling and confidence which can also help to reduce the amount of exercise materials needed for hair and blowing skills training.


Bertram, J., Moskaliuk, J., & Cress, U. (2015). Virtual training: Making reality work? Computers in Human Behavior, 43, 284-292.
Chu, Hui-Chun & Hwang, Gwo-Jen & Tsai, Chin-Chung & Tseng, Judy. (2010). A two-tier test approach to developing location-aware mobile learning system for natural science course. Computers & Education. 55. 1618-1627.
Grabowski, A., & Jankowski, J. (2015). Virtual Reality-based pilot training for underground coal miners. Safety Science, 72, 310-314.
Heiling, M. (1962). Sensorama simulator: US Patents: US3050870A
Jonassen, D. (1994). Learning with Media; Restructuring the Debate. Educational Technology, Research and Development, 42(2), 31-39.
Kardan, A. A., Aziz & Shahpasand, M. (2015).Adaptive systems: A content analysis on technical side for e-learning environments. An International Science and Engineering Journal, 44(3), 365-391.
Kaufmann, H., Schmalstieg, D., & Wagner, M. (2000). Construct3D: A Virtual Reality Application for Mathematics and Geometry Education. Education and Information Technologies, 5(4), 263-276.
Lackey, S. J., Salcedo, J. N., Szalma, J. L., & Hancock, P. A. (2016). The stress and workload of virtual reality training: the effects of presence, immersion and flow. Ergonomics, 1-13.
Merchant, Z., Goetz, E., Cifuentes, L., Keeney Kennicutt, W., & Davis, T. (2014). Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 29-40.
Neil, Vaughan & Bodgan, Gabrys & Venketesh, N. Dubey (2016). An overview of self-adaptive technologies within virtual reality training. Computer Science Review, 22(1), 65-87.
Palter, S. F., Palter, S. F., Sobko Koziupa, O., Gilhuly, T., & Pyer, C. (2000). Use of a Head Mounted Display (HMD) Virtual Reality (VR) Headset as a Patient Distraction Device for Surgical Procedures Under Local Anesthesia/Sedation. Fertility and sterility, 74(3), S203-S203.
Park, O.-C. & Lee, J. (2003). Adaptive instructional systems. Educational Technology Research and Development, 25(1), 651-684.
Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of behavior therapy and experimental psychiatry, 39(3), 250-261.
Salehie, M. & Tahvildari, L. (2009).Self-Adaptive Software: Landscape and Research Challenges.ACM Transactions on Autonomous and Adaptive Systems (TAAS), 4(2), 1-42.
Ganesh Sankaranarayanan Baichun LiKelly Manser Stephanie B. Jones Daniel B. Jones Steven Schwaitzberg Caroline G. L. Cao Suvranu De (2016). Face and construct validation of a next generation virtual reality (Gen2-VR) surgical simulator, Surgical Endoscopy. 30(3), 979–985.
Wang, Yunqi & Liu, Weiqi & Meng, Xiangxiang & Fu, Hanyi & Zhang, Daliang & Kang, Yusi & Feng, Rui & Wei, Zhonglun & Zhu, Xiuqing & Jiang, Guohua. (2016). Development of an immersive virtual reality head-mounted display with high performance. Applied optics. 55. 6969-6977.
Xiao, Li & Wen, Yi, Hung, Lin. Chi, Xiangyu, Wang & Albert, P.C. Chan(2018).A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Automation in Construction,vol. 86(2), 150-162.




How to Cite

hsu, chu huang, Sheng-Min Hsien, & Rong-Chi Chang. (2019). Application of Situational Virtual Reality System to improve Learning Performance of Traditional Hair Cutting Skills. Advances in Social Sciences Research Journal, 6(7), 466–472.