Simulation Game, A Strategy for Achieving Technology Education in Nigerian Secondary Schools

Authors

  • Ann E Umeh Department of Science Education Federal University of Technology, Minna, Nigeria

DOI:

https://doi.org/10.14738/assrj.25.677

Abstract

Simulation game is a concentrated learning exercise specifically designed to represent important real-life activities by providing the learner(s) with the essence or essential elements of the real situation without its hazards, lost or time constraints. Games are contests based on skill and or chance that are played according to rules. The study investigated the effects of simulation game as a strategy for achieving technology education in the Nigerian Secondary Schools. It was an experimental study and use a pre-test treatment control, post-test design. The experimental group was taught Technology instruction with simulation game. Two research questions and two well hypotheses guided the study. One researcher made instrument of 20 item multiple choice questions was used for both pre-test and post-tests. Data collected were analyzed using both mean scores and t-tests. Results showed that gender had no significant effect on the use of simulation game as shown by the performance of the boys and girls. However, the use of simulation game strategy enhances the teaching and learning of Technology Education in the Nigerian Secondary Schools.

References

• Abret, C. (2008). Programme games and the learning of problem-solving skills. Journal of Education Research, vol. 3 PP. 10-31

• Boocock, J.C. (2000). Simulation game and control beliefs, John Hopkins University Press ltd London

• Brown, C. (2012). Developments in simulation of international Relation in Higher School Teaching. Journal of Educational Research Review, vol. 5 pp 210-220

• Jummy, F. (2014). Simulation: New Direction in Teacher Preparation. Michigan State University Press

• Ore, C.C. (2000). Instructional simulation and game: A Research Development and dissemination activity in Teaching and learning Process. Journal of curriculum studies 3(5), 23-32

• Raymound, P.C. (2010). Simulation in teacher Education Programmed instruction, vol. 2 pp, 21-32

• Robert, J.C. (2010). Simulation and Society: An Exploration of Scientific Gaming. Vol. 2, 18-29

• Wilson, J.C. (2009). The simulation of cultural Differences. The Journal of Communication, vol. 6, pp 21-30

Downloads

Published

2015-05-24

How to Cite

Umeh, A. E. (2015). Simulation Game, A Strategy for Achieving Technology Education in Nigerian Secondary Schools. Advances in Social Sciences Research Journal, 2(5). https://doi.org/10.14738/assrj.25.677