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Advances in Social Sciences Research Journal – Vol. 8, No. 7
Publication Date: July 25, 2021
DOI:10.14738/assrj.87.10369. Ton, H. N. N., & Le, N. K. (2021). Best Practices for Virtual Events During the Covid-19 Pandemic - Focusing on Attendee Engagement.
Advances in Social Sciences Research Journal, 8(7). 103-118.
Services for Science and Education – United Kingdom
Best Practices for Virtual Events During the Covid-19 Pandemic -
Focusing on Attendee Engagement
Han Nu Ngoc Ton
International University, Vietnam National University Ho Chi Minh City
Block 6, Linh Trung Ward, Thu Duc City, Ho Chi Minh City, Vietnam
Ngoc Kim Le
International University, Vietnam National University Ho Chi Minh City
Block 6, Linh Trung Ward, Thu Duc City, Ho Chi Minh City, Vietnam
ABSTRACT
The COVID-19 pandemic constitutes a severe hazard: not only to human health but
also to the economy on both a national and a global level. The pandemic has
particularly affected the event industry, which relies on mass gatherings. This
research aims to analyse the impact of COVID-19 on the event industry and propose
best practices for virtual events in terms of attendee engagement. A qualitative
research approach was applied to generate insights from industry experts in real
contexts in Vietnam. The study drew on interviewees with four participants
engaged in virtual events: two from the event industry, and two from the education
sector. This research focuses on three key elements to enhance the level of attendee
engagement in virtual events: the four realms of experience, storytelling and
attendee objectives when joining a given event. The study also highlights the
relationships among these three critical elements while offering theoretical
contributions and suggesting best practices.
Keywords: virtual events, attendee engagement, best practice, COVID-19 pandemic
INTRODUCTION
Getz (2008, p. 403) defined events as “an important motivator of tourism”, which “figure
prominently in the development and marketing plans of most destinations”. According to
Richards and Palmer (2010), meanwhile, events play a significant role in globalisation
processes in terms of culture; they are crucial facilitators of urban growth and have become a
means of exchanging certain cultural, social and economic values. Events are critical resources
that attract various groups of attendees based on different event types, their uniqueness, and
their promoted values (Hernandez-Mogollon, Folgado-Fernnandez, & Duarte, 2014).
In late December 2019, an outbreak of pneumonia from an unknown source in Wuhan (Hubei
province, China) – later called Coronavirus (COVID-19) – was reported by the Chinese Health
Authorities. Jamal and Budke (2020, p. 182) considered the COVID-19 pandemic “the first real
global health emergency experienced by many members of today’s society”. Indeed, the COVID- 19 outbreak has led to unprecedented new interventions and severe consequences, such as
national and global lockdowns, the implementation of social distancing measures, quarantine
and isolation, and restrictions on mass gatherings. Consequently, the event and tourism
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Advances in Social Sciences Research Journal (ASSRJ) Vol. 8, Issue 7, July-2021
Services for Science and Education – United Kingdom
industries have suffered a significant downturn from the pandemic (Mohanty, Dhoundiyal, &
Choudhury, 2020).
Numerous domestic and international events have been cancelled or postponed to prioritise
human health and impede the spread of the virus. As such, virtual events have become a
potential solution for event organisers during the pandemic (Seraphin, 2020; Madray, 2020).
Consumer experiences in virtual environments are a leading factor in the success of the
consumer market in several industries, such as event organising; the concept has been much
explored in marketing theory (Klaus & Maklan, 2011). According to Getz (2008, p. 404), “much
of the attractiveness of events is that they are never the same, and you have to ‘be there’ to
enjoy the unique experience fully; if you miss it, it’s a lost opportunity”. Communication and
event experiences are critical considerations in virtual events because they can add interest
and value to attendees and the hospitality and tourism industries. Furthermore, creating
positive online experiences for attendees is essential for the success of an event (McGillivray,
2014). Kharouf et al. (2020) suggested that a good online experience can produce positive
behavioural intentions towards the event. The authors proposed three factors affecting
consumers’ online experiences: interactions between or among attendees, effective
communication, and online engagement.
This research explores the opportunities and challenges of utilising virtual platforms as a new
strategy to improve attendee experiences and discusses how event organisers can focus on
attendee engagement during virtual events. The study aims to answer the following research
questions.
1. What elements affect attendee engagement in virtual events?
2. How can event organisers maintain and enhance attendee engagement during virtual
events?
The research offers practical implications by assessing how to improve attendee engagement
when substituting virtual events for physical events during the COVID-19 pandemic to comply
with social distancing measures.
LITERATURE REVIEW
What is an event?
For the tourism industry in general, Getz (2008, p. 403) defined events as an important
motivator of tourism that figure prominently in the development and marketing plans of most
destinations. Events have been categorised as instances that are organised only once or
infrequently for a certain period, allowing attendees to enjoy social experiences outside of their
daily lives (Jago & Shaw, 1998). Getz (2005) noted that these occasions, which are organised to
present various experiences based on cultural, social, and entertainment factors and go outside
the scope of usual everyday experiences, are called special events or planned events. Events are
also regarded as occasions whereby individuals can present their personality, conduct
ceremonies, and celebrate with others (Raj, Walters, & Rashid, 2017). As observed by Fletcher,
Dunn and Prince (2009, p. 52), the frequency and types of events are increasing every day and
include, for example, “sport and recreation events, professional meetings, conventions, fairs,
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Ton, H. N. N., & Le, N. K. (2021). Best Practices for Virtual Events During the Covid-19 Pandemic - Focusing on Attendee Engagement. Advances in
Social Sciences Research Journal, 8(7). 103-118.
URL: http://dx.doi.org/10.14738/assrj.87.10369
festivals, expositions, fundraising, corporate, community, marketing, and entertainment
events”.
Bladen et al. (2017) posited four central characteristics of an event: temporary happenings,
displays of ritual/celebration, uniqueness, and gathering of people. With regard to the first
characteristic (temporary happenings), events are momentary, with defined beginnings and
endings, and are thoroughly planned using event programmes or schedules (Bladen et al., 2017;
Getz and Page, 2019). In terms of the second characteristic (displays of ritual/celebration),
scholars have argued that the need to hold an event is based on Maslow’s hierarchy of needs
(Bladen et al., 2017). Humans are on a journey to fulfil their potential through the five orders
of need (physiological needs, safety needs, love and belonging needs, esteem needs, and self- actualisation needs). Self-actualisation needs are considered to be the main factor inducing
motivation to organise events. According to Goldblatt (2013), the first two characteristics may
be regarded as fundamental matters that make an event special. The third characteristic is
uniqueness. It is impossible to imitate an event entirely, although there could be similarities in
size or form; the event’s contents, human factors, and programme scenarios are the leading
features adding to an event’s uniqueness (Getz & Page, 2019). Moreover, the experiences
created from a specific event are only available once and cannot be easily recreated (Getz &
Page, 2019). Attendees experience the same events differently as they have distinct reactions
to an event’s touchpoints. Meanwhile, attendees’ experiences will be diverse in different events
regardless of contexts and programmes because their expectations, feelings, and behaviours
are continuously refreshed. Hence, events become more attractive and unique (Crowther and
Orefice, 2014; Getz and Page, 2019). Finally, regarding the fourth characteristic (gathering of
people), mass gatherings are defined as events that concentrate many people within a specific
area for a particular goal over a certain duration. These gatherings can be a single event or a set
of different events (e.g. sports events, music events, conferences, and exhibitions) at various
venues (World Health Organization, 2021).
Shone and Parry (2019) proposed five additional characteristics: perishability, labour
intensiveness, intangibility, ambience, and personal interaction. Firstly, the uniqueness of an
event makes it perishable as it cannot be repeated in the same way. The perishability
characteristic of events could be considered a service experience, contributing to the
enhancement of authenticity (Shone and Parry, 2019). Secondly, turning to the intangibility
characteristic, Richards and Palmer (2010) argued that the culture of a host city constitutes an
intangible part of events. Shone and Parry (2019, p. 18) noted that “the activity is more or less
intangible” within an event, and it is essential to make the experience more tangible in order to
enhance attendees’ favourable impressions and memories. Thirdly, regarding labour
intensiveness, Sage HR (2017) referred to human resources as playing a central role in running
an event smoothly and successfully. The level of labour intensiveness depends on the degree of
complexity and uniqueness of a specific event. Event managers can predict the number of staff
needed based on event types, the number of guests, service types, working experience, the
quality of current staff, avenue layout, and duration for preparation and completion (Shone and
Parry, 2019). Fourthly, ambience is regarded as one of the most significant features predicting
event outcomes (Shone and Parry, 2019). Creating positive customer experiences and customer
loyalty relies upon several factors within a physical context related to atmosphere or ambience.
These factors include, for instance, food, drinks, lights, and sounds (Pullman and Gross, 2004);
social factors, such as staff–staff, staff–guests, and guest–guest interactions; and design factors,